How strong is New York's "illegal gambling" case against Valve's loot boxes?

February 28, 2026
How strong is New York's "illegal gambling" case against Valve's loot boxes?

Here’s something that might change how we see those loot boxes in your favorite games — especially Valve's. So, New York’s suing Valve, claiming their loot box sales are basically illegal gambling. According to Kyle Orland writing in Ars Technica, the state’s got a tough fight convincing courts that these in-game purchases meet the legal definition of gambling. The tricky part? In most places, gambling means paying for something that’s determined by chance and has real value. Buying a loot box key checks the first two boxes — chance and payment — but whether the items you get count as “something of value” is where it gets complicated. As Orland points out, the case hinges on whether those cosmetic items are legally worth something. And here’s the thing — if New York wins, it could set a huge precedent for gaming companies and how they handle microtransactions. So, keep an eye on this one, because it could reshape the future of loot boxes and in-game economies.

For years now, Valve fans have been making jokes about the company's slow transition from game maker to glorified digital hat and knife paint marketplace. This week, though, a lawsuit brought by the state of New York argues that Valve's in-game loot box sales amount to an illegal gambling outfit worth tens of billions of dollars.

Lawyers who have looked into the particulars of the case tell Ars that the state faces an uphill battle in convincing courts that this portion of Valve's business legally constitutes gambling. That said, there are a few elements of the case that might make Valve legally vulnerable to the state's arguments.

What is gambling, anyway?

For a game to legally be counted as "gambling" in most jurisdictions, it has to pass a three-part test: a player has to pay money (1) for an outcome that's materially determined by chance (2) in the hopes of receiving something of value (3). While buying a key to a loot box in a Valve game easily passes those first two tests, New York's legal case will likely hinge on whether the random cosmetic items players get from those loot boxes constitute "something of value" for statutory purposes.

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Audio Transcript

For years now, Valve fans have been making jokes about the company's slow transition from game maker to glorified digital hat and knife paint marketplace. This week, though, a lawsuit brought by the state of New York argues that Valve's in-game loot box sales amount to an illegal gambling outfit worth tens of billions of dollars.

Lawyers who have looked into the particulars of the case tell Ars that the state faces an uphill battle in convincing courts that this portion of Valve's business legally constitutes gambling. That said, there are a few elements of the case that might make Valve legally vulnerable to the state's arguments.

What is gambling, anyway?

For a game to legally be counted as "gambling" in most jurisdictions, it has to pass a three-part test: a player has to pay money (1) for an outcome that's materially determined by chance (2) in the hopes of receiving something of value (3). While buying a key to a loot box in a Valve game easily passes those first two tests, New York's legal case will likely hinge on whether the random cosmetic items players get from those loot boxes constitute "something of value" for statutory purposes.

Read full article

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How strong is New York's "illegal gambling" case against Valve's loot boxes? | Speasy