New York sues Valve for enabling "illegal gambling" with loot boxes

February 27, 2026
New York sues Valve for enabling "illegal gambling" with loot boxes

Here's something that might surprise you — New York just sued Valve, claiming their loot boxes in games like Counter-Strike 2 are basically illegal gambling. Kyle Orland from Technology reports that these boxes let players pay for a shot at winning rare, high-value items. Now, here’s where it gets interesting: the lawsuit points out that Valve’s system not only allows players to sell these skins on Steam’s marketplace but also through third-party sites. So, what’s the problem? The rare skins can sell for thousands — think over $400,000 in some cases — making it a clear case of gambling, as per New York law. And get this — those Steam Wallet funds from reselling skins can easily be converted into real cash by buying devices like a Steam Deck and reselling. Kyle Orland highlights that this blurs the line between gaming and gambling, and the lawsuit aims to crack down on this loophole. So, pay attention — regulation around loot boxes might be changing fast, and it could affect your gaming habits more than you realize.

New York state has filed a lawsuit against Valve alleging that randomized loot boxes in games like Counter-Strike 2, Team Fortress 2, and Dota 2 amount to a form of unregulated gambling, letting users "pay for the chance to win a rare virtual item of significant monetary value."

While many randomized video game loot boxes have drawn attention and regulation from various government bodies in recent years, the New York suit calls out Valve's system specifically for "enabl[ing] users to sell the virtual items they have won, either through its own virtual marketplace, the Steam Community Market, or through third-party marketplaces." The vast majority of Valve's in-game loot boxes contain skins that can only be resold for a few cents, the suit notes, while the rarest skins can be worth thousands of dollars through marketplaces on and off of Steam. That fits the statutory definition of gambling as "charging an individual for a chance to win something of value based on luck alone," according to the suit.

The Steam Wallet funds that users get through directly reselling skins "have the equivalent purchasing power on the Steam platform as cash," the suit notes. But if a user wants to convert those Steam funds to real cash, they can do so relatively easily by purchasing a Steam Deck and reselling it to any interested party, as an investigator did while preparing the lawsuit.

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Audio Transcript

New York state has filed a lawsuit against Valve alleging that randomized loot boxes in games like Counter-Strike 2, Team Fortress 2, and Dota 2 amount to a form of unregulated gambling, letting users "pay for the chance to win a rare virtual item of significant monetary value."

While many randomized video game loot boxes have drawn attention and regulation from various government bodies in recent years, the New York suit calls out Valve's system specifically for "enabl[ing] users to sell the virtual items they have won, either through its own virtual marketplace, the Steam Community Market, or through third-party marketplaces." The vast majority of Valve's in-game loot boxes contain skins that can only be resold for a few cents, the suit notes, while the rarest skins can be worth thousands of dollars through marketplaces on and off of Steam. That fits the statutory definition of gambling as "charging an individual for a chance to win something of value based on luck alone," according to the suit.

The Steam Wallet funds that users get through directly reselling skins "have the equivalent purchasing power on the Steam platform as cash," the suit notes. But if a user wants to convert those Steam funds to real cash, they can do so relatively easily by purchasing a Steam Deck and reselling it to any interested party, as an investigator did while preparing the lawsuit.

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