Why Final Fantasy is now targeting PC as its "lead platform"

February 21, 2026
Why Final Fantasy is now targeting PC as its "lead platform"

Here's something that caught my attention — Final Fantasy is shifting gears, and PC is now its main platform. Usually, these games launch first on consoles, but now, producer Naoki Hamaguchi has confirmed that PC takes the lead for the <em>Final Fantasy VII Remake</em> trilogy. According to Kyle Orland writing in Technology, the team starts by designing their visuals for high-end PCs first, then scales down for other platforms. So, the PC version of <em>Final Fantasy VII Rebirth</em> already shows off some serious graphical prowess, and Hamaguchi promises that won’t change. Now, here’s where it gets interesting: even though PC gaming is still growing slowly in Japan, the explosion of international players is making Square Enix focus more on PC assets. This isn’t just a minor shift — it’s a strategic move to prioritize the platform that’s giving them the biggest global audience. And honestly, it signals a bigger trend — PC might soon be the main stage for big Japanese games, not just an afterthought.

For a long time now, PC gamers have been used to the Final Fantasy series treating their platform as somewhat secondary to the game's core console versions. There are some signs that may be starting to change, though, as director Naoki Hamaguchi has confirmed that the PC is now the "lead platform" for development of the Final Fantasy VII Remake trilogy.

In a recent interview with Automaton, Hamaguchi clarified that the team takes the relatively common practice of creating visual assets for its multiplatform games by targeting "high-end environments first," then performing a "reduction" for less powerful platforms. These days, that means "our 3D assets are created at the highest quality level based on PC as the foundation," he said. Players have already noticed this graphical difference in the PC version of Final Fantasy VII Rebirth, Hamaguchi said, and "our philosophy will not change for the third installment."

While PC gaming is only "gradually expanding in Japan," Hamaguchi said the rapid growth in international PC gamers has led the company to "develop assets with the broad PC market in mind."

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Audio Transcript

For a long time now, PC gamers have been used to the Final Fantasy series treating their platform as somewhat secondary to the game's core console versions. There are some signs that may be starting to change, though, as director Naoki Hamaguchi has confirmed that the PC is now the "lead platform" for development of the Final Fantasy VII Remake trilogy.

In a recent interview with Automaton, Hamaguchi clarified that the team takes the relatively common practice of creating visual assets for its multiplatform games by targeting "high-end environments first," then performing a "reduction" for less powerful platforms. These days, that means "our 3D assets are created at the highest quality level based on PC as the foundation," he said. Players have already noticed this graphical difference in the PC version of Final Fantasy VII Rebirth, Hamaguchi said, and "our philosophy will not change for the third installment."

While PC gaming is only "gradually expanding in Japan," Hamaguchi said the rapid growth in international PC gamers has led the company to "develop assets with the broad PC market in mind."

Read full article

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